Every story and comment from the Hacker News API, in a layout borrowed from 2001.
A comment on Rasterizer: A GPU-accelerated 2D vector graphics engine in ~4k LOC. Parent comment
Wouldn't it make sense to do a "first pass" and eliminate paths that intersect themselves? (by splitting them into 2+ paths)
I never understood why these are supported in the SVG spec.
It seems like a pathological case. Once self-intersecting paths are eliminated the problem gets simpler.. no?
Or would a CPU pass be cheating?
Wouldn't it make sense to do a "first pass" and eliminate paths that intersect themselves? (by splitting them into 2+ paths)
I never understood why these are supported in the SVG spec.
It seems like a pathological case. Once self-intersecting paths are eliminated the problem gets simpler.. no?
Or would a CPU pass be cheating?