Re:John Carmack's arguments against building a custom XR OS ...
by mikepurvis on Friday August 29, 2025 @05:21PM
(#45069530)
I think the proper comparison point here is probably what game consoles have done since the Xbox 360, which is basically run a hypervisor on the metal with the app/game and management planes in separate VMs. That gives the game a bare metal-ish experience and doesn't throw away resources on true multitasking where it isn't really needed. At the same time it still lets the console run a dashboard plus background tasks like downloading and so on.
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Re:John Carmack's arguments against building a custom XR OS ...
by ksec on Saturday August 30, 2025 @11:52PM
(#45080232)
Hold on a sec, is that the same on PS5? I am pretty sure that wasn't the case two generations ago. Is that the norm now, running on hypervisor ?
Re:John Carmack's arguments against building a custom XR OS ...
by mikepurvis on Sunday August 31, 2025 @09:24AM
(#45082986)
It's been the case since the PS3: https://www.psdevwiki.com/ps5/Hypervisor