Re:Molluscs of the Multiverse: molluscan diversity in Magic:...
by pandemic_region on Wednesday August 27, 2025 @11:53AM
(#45041355)
Did he ever mentioned the impact of AI on the game? Part of the fun back then was to craft a deck, tweak it, play test it etc etc. Nowadays kids would just ask chatgpt to do this instead?
Re:Molluscs of the Multiverse: molluscan diversity in Magic:...
by c22 on Wednesday August 27, 2025 @12:30PM
(#45041821)
People have been 'netdecking' (constructing powerful decks by assembling a list from off the internet) since long before this recent AI kick.
My favorite way to play is in a draft or other limited event where decks are constructed on the spot from freshly opened product and all players are on a pretty equal footing.
I listen to the lead designer's (Mark Rosewater) Drive to Work podcast. He's worked for MTG as a contractor or employee since the mid 90s. He's mentioned this problem a couple times. His solutions: (1) See MTG as a basic rules system for playing different kinds of games. Makes sense, considering it has multiple win conditions and methods of achieving them. (2) With each set, focus on a theme and dive as deep as you can. There's been a "World's Fair steampunk" set, a titanic Lovecraftian monsters set, a Greek mythology set.