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Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with... by whoknowsidont on Sunday August 24, 2025 @04:48PM (#45007635)
I mean it's a simple fact that the baseline for creating a game, roughly using the average developer experience/capability, is not months. Making a _good_ game might take months, it often takes years.

And that's the part AI is not going to be able to help you with.

Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with... by 3036e4 on Sunday August 24, 2025 @05:27PM (#45007962)
Making a good boardgame, with zero need for programming, excluding artwork, is months or years of work. I would expect that much at a minimum for a (good) simple digital game, unless it is just going to sell on graphics and marketing alone (or luck).
Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with... by hcnews on Sunday August 24, 2025 @09:45PM (#45009439)
Maybe you are a games developer and are overlooking the fact that people have to first learn the basic apis/models/etc. of graphical systems, engines, etc. before using them. Not sure how you are saying that it wouldn't take a few weeks to code even a simple production game like chess or more complicated but still simple Jump king etc.

Just think of the speciality in which you aren't an expert, javascript/storage/networking ...

Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with... by whoknowsidont on Monday August 25, 2025 @01:04PM (#45016065)
I've dabbled and continue to dabble in areas where I know nothing about. And in this case, there's nothing super special about making a game.