Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with...
by MarceColl on Sunday August 24, 2025 @03:35PM
(#45007017)
For one datapoint, I've participated in many gamejams and I've never ever spent any time beforehand thinking about ideas.
Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with...
by sarchertech on Sunday August 24, 2025 @03:51PM
(#45007164)
How many big game jams have you won/placed very highly in though?
Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with...
by deadbabe on Sunday August 24, 2025 @07:26PM
(#45008732)
Game jams typically require games to adhere to a theme that is only known the day of, and the best entries will make a game specifically around that, not just adapt some pre-existing idea to it.
Re:Making Games in Go: 3 Months Without LLMs vs. 3 Days with...
by sarchertech on Sunday August 24, 2025 @10:33PM
(#45009648)
The themes are so open ended it’s very easy to adapt most game ideas. Games that win tend to be the most fun to play not necessarily the ones that fit the theme the best.
The open secret is that they might not start coding or building assets until the start time, but they have spent a lot of time thinking about the ideas before then (even when the "theme" isn't known before hand people tend to make ideas fit theme with tweaks), which just speaks to the "code is not the bottleneck" thesis.