Re:Valve Software handbook for new employees [pdf]
by gjsman-1000 on Sunday August 24, 2025 @01:21PM
(#45005939)
I think there’s a very simple explaination actually.
Most people psychologically don’t like wearing or carrying technology unless there’s a really good reason. Most people also don’t like psychologically feeling isolated.
VR doesn’t have a good reason, and makes you feel isolated. No further rationale is necessary.
Re:Valve Software handbook for new employees [pdf]
by ikr678 on Sunday August 24, 2025 @11:33PM
(#45009954)
The only people I know who purchased VR & regularly used it were weathly, childless and had enough spare space in their house to dedicate to it. Yes, you can blow $$$ on a pc but the footprint of a pc is much smaller (a desk+ chair against a wall) vs how much clear floor space they had set aside for VR.
I personally believe that VR of the arm swinging/interactive variety will never be widely adopted due to the cost of real estate in the tech savvy, trend-setting consumer population centers.
I think the more relevant difference is that there are vastly more (and therefore: better) PC games than VR games.