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Re:Valve Software handbook for new employees [pdf] by monkeyelite on Sunday August 24, 2025 @06:12AM (#45002972)
Also when you have a lot of money you can afford to be inefficient
Re:Valve Software handbook for new employees [pdf] by diggan on Sunday August 24, 2025 @06:59AM (#45003194)
Also, sometimes you need to first be a bit inefficient and lax in order to later come up with really good ideas and solutions.
Re:Valve Software handbook for new employees [pdf] by jodleif on Sunday August 24, 2025 @07:26AM (#45003366)
IMO it’s really hard to argue with the quality valve software is putting out. I can’t really name a game that isn’t considered a must play that they’ve made
Re:Valve Software handbook for new employees [pdf] by ndriscoll on Sunday August 24, 2025 @07:56AM (#45003549)
I too thought Ricochet was a blast and an underrated must play. There are dozens of us!
Re:Valve Software handbook for new employees [pdf] by remedan on Sunday August 24, 2025 @09:53AM (#45004263)
Artifact flopped really hard.
Re:Valve Software handbook for new employees [pdf] by duskwuff on Sunday August 24, 2025 @01:05PM (#45005841)
Dota Underlords wasn't exactly a success either.
Re:Valve Software handbook for new employees [pdf] by account42 on Monday August 25, 2025 @08:58AM (#45013358)
It's only hard to argue because that's a purely subjective opinion.
Re:Valve Software handbook for new employees [pdf] by holyknight on Sunday August 24, 2025 @09:20AM (#45004066)
how do you come up to this conclusion? Valve has by far the most revenue by employee from all the big players. They seem to be the most efficient at what they do.
Re:Valve Software handbook for new employees [pdf] by monkeyelite on Sunday August 24, 2025 @09:52AM (#45004256)
They hold a valuable resource developed from prior years of hard work. See also Google search.

Do you think Valve was operating this way when they were trying to make their first money on half-life?