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Re:Counter-Strike: The Billion-Dollar Game Built in a Dorm Room by volkk on Tuesday August 19, 2025 @10:26AM (#44951926)
i played CS competitively and the cheating was horrendous. if i had to put a number to it, i would guess that 50% were cheating in some form simply because it wasn't very difficult. I would ultimately be relying on checking the number of digits in your Steam ID to tell whether this account was fresh (higher probability that you bought a new one and were cheating). I think the anon matchmaking is the horrible part, not the anti cheat software.
Re:Counter-Strike: The Billion-Dollar Game Built in a Dorm Room by 999900000999 on Tuesday August 19, 2025 @11:37AM (#44952820)
>I think the anon matchmaking is the horrible part, not the anti cheat software.

Exactly. That's why an invite only community server can work.

Anti cheat is a losing game.

Re:Counter-Strike: The Billion-Dollar Game Built in a Dorm Room by volkk on Tuesday August 19, 2025 @12:01PM (#44953101)
i disagree. Faceit and others have really done a great job. Riot's anticheat is also fairly effective. Anyway, it all depends on what you're trying to achieve. If it's casual gameplay, then who cares (although I wouldn't want to play in a server with cheaters even casually). But if you have ranks and a competitive scene, then anticheat is crucial