volkk
volkk on Hacker News
HN/The internet:
OP: "I had an amazing time doing something. "
Commenters: "No you didn't."
So funny how fairly annoying it was to sign up for a phone number for a chatbot for my company going through the 10DLC campaign verification, being rejected like 3 times because I kept missing something and yet...none of it clearly really matters.
100% a problem. but tight legal regulations never really work long term when technology overpowers it. AI is clearly exposing how fragile IP/copyright is and something a lot more extraordinary needs to exist for it to work properly. Perhaps cryptography related
FYI my response did include you originally, but i wasn't implying that you are spiritually defunct, just that thinking in terms of metrics _is_. Re-reading your comment I realize you were using the word metric in a different way anyway. But obviously i have no idea who you are and regardless of your particulars, the point i was making was broad sweeping based on my many years of experience in tech. Lots of people are spiritually dead, and I do think that a lot are so AI pilled that they're willing to trade in their humanity and entire brain if they could
i think a lot of people have forgotten this. most tech people are so metrics pilled that it's impossible for them to fathom anything spiritually richer
the argument of "we should be using AI to make sure it's being properly evaluated when we have no other reason to" isn't a good one. it's a nonprofit whose sole purpose is to provide commentary on culture/politics. I don't need AI shoved in there. I want to read human written stuff and i'm more than happy to see publications/literary agents decide they don't want to use it. I'm tired of reading lazy slop, full stop. I hope this actually encourages the rest of society.
FYI this is written by someone who's fairly bullish on AI and uses it pretty frequently on a daily basis.
i would LOVE to see this happen. we need an A24 of games
i generally agree, but i can imagine a world where a vibe coded game hits some certain "threshold" where it has a few properties:
- easily distributable, i.e there is a very clear way to play it fairly quickly
- it doesn't feel like slop even though it's vibe coded
- it's super fun
I predict that will be games, very very few, but there will be some that hit that inflection point likely through Twitch streamers picking it up. But I also predict that they will be a flash in the pan. Even fewer of the already few, the ones that will be here to stay will likely need to turn into an actual mini studio and take the development/customers seriously.
Most of them will be fun projects that die the day they get released simply because building a decent looking vibe coded game is commoditized. Maybe some fun twitter engagements, but nothing more.
and the market takes care of such things. if your app is able to absolutely kill it because your prompt was "make a cool app" then you got extraordinarily lucky, and have zero moat and will inevitably die unless you build a moat in a different area of the business. Taste/skill will always win, the end, full stop.
you and 10k other redditors
you should consume less internet -- will make you feel a bit better
you can have multiple agents run reviews and gut checks. open source models, etc. there are ways to go back and forth to get to some relative truth. regardless of complexity of said task, i would trust it a lot more than social media or search engines which are entirely corrupted by ad spend budgets.
and they would be 50x worse
you've got to be kidding me
yeah i'll admit they'll release one good series maybe once a year
honestly, who cares. they could make the best recommendation engine in the world, but their catalog is abysmal. It's the Facebook of film/entertainment. My wife tends to watch some ai written slop on there as a guilty pleasure, but otherwise it's nonexistent to me and i don't bother opening up the app anymore
you do you. but plenty of people get clients/business on LI. that's just how it is whether you like it or not
hey Reddit is that way ->
because clients are on there? a blog requires endless marketing. LinkedIn actually surfaces your posts and gets eyeballs on them
> As another example, Go still has not yielded a correct implementation of Raft or Paxos
> are you saying this implementation is wrong?
> That's not remotely what he's saying at all.
I'm v confused by this thread
also have floaters. there have been moments in life where i overfixated on them for a month or two at a time and would think theyre getting worse. and then i would get busy with something (like having a child) and i would forget about this problem entirely and then randomly remember they exist. the brain is very good at ignoring things.
i mean even historically i've never heard of an amazing game that was undiscovered for ages and then blew up. maybe there's one currently festering somewhere, but i highly doubt it
i just think its extremely difficult to make a game that's good. i feel like most indie studios/solo developers that complain their game doesn't get any downloads or playtime is because their game is likely...bad. i have yet to bump into a story where an actually great game goes undiscovered. happy to be proven wrong!
i can easily see a world where this changes and some genius president will say it's a great idea, and look how great cars are now, they can do everything! live in your cars people!
we're slowly moving towards a world where people can't afford homes so they'll just be living out of their cars. guarantee that some car manufacturers are already considering/getting ready for this.
how is this news at all. it was far most likely a dev/someone testing something and accidentally added it to prod.
> motivated by the same urge as the person in the car mod culture tweaking their exhaust system etc
to be fair, the car mod people's end goal is just modding their cars mostly. there's no end goal like there is with software (a product).
I think people just get preoccupied with things that make them feel good and are simple and have immediate feedback. Not to be pedantic, but I would argue the more accurate analogy to this is the photography community. I had a period where I was really obsessed with photography and realized the majority of people love just...buying shit. All they did was just collect cameras and lenses and took extremely mediocre pictures. Turns out actual creativity is a lot harder and less immediately satisfying than the dopamine hit of buying some new lens, or changing your vim colorscheme and updating some alias for the 100th time. I'm sure there's some psychology behind people being too afraid to actually produce something because then they actually put themselves out there whether that's through some website or a photograph.
literally nobody. i think most sane people would just run that through an LLM and get some high level takeaways or ask some specific questions they might be curious about.