I bought the cheapest one, and upgraded the SSD. I also have an SD card. I use this for more than just playing games.
I would love to be able to just upgrade the storage and it be as fast as the internal storage. I could install a Windows install on it, and switch when it makes sense.
* Arch-by-the-way
Though I also did the SSD upgrade and haven't really been bothered by space, so haven't bothered. I have that setup on a spare parts PC with HDDs instead of microSD, since that's an older 1/2 TB SSD.
That said, I do wish Valve would implement something like this first class in SteamOS.
But talking your AAA kind of titles that seem to be the norm, not your chess games, though even then, graphics sure has gained space in those programs. Though I'm sure somebody active in the industry could paint a better picture.
Anybody active in the industry able to offer or point to better breakdown?
Executable code is pretty tiny relative to everything else, including libraries. Libraries only get really big when they include media assets. When it comes to media, even high fidelity audio is relatively small. 44kHz stereo 16-bit sample audio, uncompressed, is 176kb per second of audio. A 1024x1024 texture, at 32bpp, is 4mb, uncompressed. Video depends heavily on codec, but roughly consider that 4k video is something like 4096x2160, so eight times the size of our static texture for a single frame. Encodings don't just store every frame whole, of course, but keyframes add up quick.
The problem isn't that either of those things are inherently bad. A game being "large" doesn't mean anything as long as it works, and a storage device being fast/large is good. The problem is when both of those things conspire to spiral out of control and we end up having to invent faster/larger storage devices without any need other than "well this size worked".
I guess it's a problem of incentives. The developer of the game doesn't pay when the game is larger, I do.
This is everywhere in computing but there's a better reason for it than you're giving. It's a cheaper/easier for companies to develop "bloated" software that runs on more powerful hardware. That includes uncompressed textures/sound (because why bother finding a codec or fine tuning quality tradeoff when you can just get give uncompressed data). But the end result, for you, is more software is available and more developers exist (because writing efficient and performant code is much harder).
A game like Stardew Valley, for instance, probably doesn't exist. I've put a ton of hours into that game and I think it's excellent but, not to cast any shade, the game isn't exactly a masterclass in efficiency. It's only slightly more advanced than a SNES game but it consumes many many time more resources.
The benefit to you is that an inexperienced software engineer with a great idea can bring their idea to fruition using all sorts of bloated tools.
Stardew Valley is a great example of why storage does not follow the same logic of "fewer constraints lowers the barrier of entry". Stardew is 600MB, it does not benefit from terabytes of capacity or 1900MB/s speeds. Instead, the only games pushing that frontiers are otherwise well staffed and well funded efforts that just don't bother. Call Of Duty would not be a worse game if it was 200GB instead of 300GB.
No understaffed indie game I know of takes up a large amount of storage.
I don't think SV would have been made by ConcernedApe if he only had a SNES sdk. I believe he used XNA, at least initially. All that framework adds weight but it made SV possible. The tradeoff is 600 megabytes vs 48 megabits.
I'll take SV any day of the week.
I think this whole issue shouldn't exist in the first place.
I do understand that full voice over and 4k ready textures comes at a price but some devs are getting lazy and some games are just ridiculous.
We're talking about handhelds like Steam Deck. Even if I plug it in as a console it won't have the juice to run at full resolution.
When I want to quickly grab an episode of a tv series to watch on my mobile I'll be super happy with 300mb 720p version. I don't need a 50gb rip in 4k in HDR with Atmos sound. Same option should be available for games.