Re:Microsoft is open sourcing Windows 11's UI framework
by nine_k on Saturday August 02, 2025 @03:10PM
(#44770448)
Qt and Lazarus had much longer time to grow and mature, and Lazarus can also take a number of pages from the Delphi components book.
What's interesting is the speed at which Rust UI toolkits develop and maybe even mature.
Re:Microsoft is open sourcing Windows 11's UI framework
by tw061023 on Saturday August 02, 2025 @10:16PM
(#44773543)
Rust is - by design - antithetical to pretty much every idea of rapid application development paradigm Delphi/VCL and to lesser extent Qt adhere to.
It doesn't matter how many of Rust UI toolkits there are. Consider that there are a lot of Rust game engines, and pretty much zero games written in it, because even C++ gives you better trade-offs in that particular space.
Re:Microsoft is open sourcing Windows 11's UI framework
by silon42 on Sunday August 03, 2025 @03:00PM
(#44778814)
IMO it's not ideal for Rust to have only Rust specific toolkits (at least they need to have other language bindings)
I've tried using Qt (non QML, using rust-qt) last week... initially things were looking fine (despite unsafe everywhere)... but I found quickly that I need unsupported things (deriving from C++ classes), and the project isn't really maintained anymore, so I'll need to so some low level work myself if I want to proceed.
Do you mean it is amazing how poor is an experience and how many features, widgets and controls they lack when compared with something like FPC/Lazarus and Qt?
Rust is a nice thing, but its UI ecosystem simply cannot even compare.