Re:Microsoft Flight Simulator 2024: WebAssembly SDK
by thecosmicfrog on Tuesday July 29, 2025 @04:06PM
(#44727681)
DLSS also blurs the cockpit displays quite badly when there's anything moving on them (airspeed/altitude tape, etc.). It looks like temporal blur, which is interesting because the same blur doesn't happen with their TAA (*temporal* anti-aliasing) implementation.
Re:Microsoft Flight Simulator 2024: WebAssembly SDK
by daviding on Tuesday July 29, 2025 @04:11PM
(#44727730)
Yeah, DLSS looks great outside the window and for people enjoying GA and VFR it's all good. For airliners with digital displays it is harder to use, as like you said it blurs. They did talk about using some form of stencil/exclusion around cockpit displays but I think that didn't go anywhere as yet.
As a team they have a pretty tough job because the audience is all of the place for a title like that, as in people with 'I can see my house!' being made happy vs 'My pressurization gauge cross-bleed reading is below the Boeing B738 manual official figure, unplayable'.
Re:Microsoft Flight Simulator 2024: WebAssembly SDK
by thecosmicfrog on Tuesday July 29, 2025 @06:01PM
(#44728770)
Yep, that's the flight sim community in a nutshell.
Re:Microsoft Flight Simulator 2024: WebAssembly SDK
by roygbiv2 on Tuesday July 29, 2025 @07:03PM
(#44729265)
> They did talk about using some form of stencil/exclusion around cockpit displays but I think that didn't go anywhere as yet.
They've been talking about that since the launch of msfs2020 and there's not been any movement on it as far as I know.
Re:Microsoft Flight Simulator 2024: WebAssembly SDK
by lttlrck on Tuesday July 29, 2025 @08:18PM
(#44729739)
I found DLSS4 Preset J much much improved, I prefer it to K.
Re:Microsoft Flight Simulator 2024: WebAssembly SDK
by Scramblejams on Tuesday July 29, 2025 @04:25PM
(#44727869)
That describes what I've seen. When I first compared 2020 and 2024 in as apples-to-apples a way as I could, it seemed like 2024's frame rate was about a third lower than 2020's. This was on a 7900 XTX with 24 gigs of VRAM.
I'm waiting for SU4 before I get back into it...
This means that my 9800x3D/3080Ti 12GB sort of runs out of VRAM and pages when used in VR or 4K desktop. I'm in the position where the same visuals (scenery/aircraft etc) for MSFS2020 (using DX11) when compared to the newer MSFS2024 is just generally worse and a lower framerate. In VR a bad framerate makes things unplayable. For desktop use you have DLSS which helps a lot, but in VR that blurry movement really impacts clarity.