Kudos.-
PS. And, if I may as a recovering Flash 5/Actionscript victim ...
... this (great) article brought back memories.-
Every time I have used animation my approach has been to treat it as frosting to be used sparingly. As such I would be much more attracted to simple/supported modes (that someone else will be interested in keeping functional) than I would be to obsessing over physics realism. But I am also a UI caveman with no taste, so there's that.
Often people just argue over the proper parameters for the same old functions, but that's all they have available. Their arguments use lots of ambiguous human terminology like snappiness, surprise, anticipation, sluggishness, etc. that don't cleanly map to specific parameters.
Adjusting easing can produce dramatically different results in how we feel about something. It triggers our hindbrain. We want to pounce on the mouse, or block the incoming rock, or whatever, I guess? Try going in for a handshake a little faster or slower than usual and see what happens...