Re:Show HN: Bedrock – An 8-bit computing system for running ...
by ninetyninenine on Tuesday July 15, 2025 @12:54PM
(#44573251)
Someone should make this for highly parallel architectures that runs over GPUs.
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Re:Show HN: Bedrock – An 8-bit computing system for running ...
by freeone3000 on Tuesday July 15, 2025 @01:02PM
(#44573358)
Lacks power. Existing solutions are SPIR-V and PTX.
Re:Show HN: Bedrock – An 8-bit computing system for running ...
by ninetyninenine on Tuesday July 15, 2025 @01:40PM
(#44573808)
I know. I mean something that's simple and has this old school flavor. Like say if GPUs were the standard in the 80s.
Re:Show HN: Bedrock – An 8-bit computing system for running ...
by benbridle on Wednesday July 16, 2025 @01:08AM
(#44578854)
This would be fascinating to see, I have no idea how you'd even start.
There was a video I saw a couple of years back that was showcasing a cellular programming model, where each cell in a two dimensional grid performed an operation on values received from its neighbours. Values would move into one side of a cell and out the other every tick, something like Orca (by 100 rabbits), so the whole thing could be parallelised on the cell level very easily.
Re:Show HN: Bedrock – An 8-bit computing system for running ...
by ninetyninenine on Wednesday July 16, 2025 @06:05PM
(#44587302)
You need a really simple set of assembly instructions for a vm that is based on gpu architecture.
Then make all the old school IO apis and rendering engine around it similar to pico 8 or bedrock.
The UI is a bit Similar to shader toy I guess.