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Re:Apple's Browser Engine Ban Persists, Even Under the DMA by oblio on Monday July 14, 2025 @05:22AM (#44557980)
> As long as people in the US can't test their web app on "firefox for iOS" without first buying a plane ticket to the EU and getting an EU sim card, all eu-only browser engines on iOS will be second-class citizens.

VM is EU. Heck, it can be an ephemeral instance on EC2, so it would only cost money while in use, probably tens of cents or something.

If there's a will, there's a way.

Re:Apple's Browser Engine Ban Persists, Even Under the DMA by tehbeard on Monday July 14, 2025 @05:47AM (#44558141)
Remote debug on iOS is ass unless you are fully invested into their ecosystem.

And apple has some "nice" licencing nonsense around their software that makes VMs not the "obvious" solution.

Re:Apple's Browser Engine Ban Persists, Even Under the DMA by oblio on Monday July 14, 2025 @06:26AM (#44558364)
Ah, that was silly from me, I forgot about those shenanigans.
Re:Apple's Browser Engine Ban Persists, Even Under the DMA by oefrha on Monday July 14, 2025 @06:18AM (#44558315)
I have a bit of experience with cloud mobile simulators (like Appetize). Ignoring the question of whether their simulators have EU builds that allow running alternative browser engines, the experience simply sucks for developing interactive apps.
Re:Apple's Browser Engine Ban Persists, Even Under the DMA by amadeuspagel on Monday July 14, 2025 @06:32AM (#44558406)
You can't develop an app if you aren't able to test it like a real user would use it on a real device.
Re:Apple's Browser Engine Ban Persists, Even Under the DMA by agust on Monday July 14, 2025 @05:52AM (#44558164)
Testing mobile interactions such as scrolling and swiping, as well as animations' performance cannot be done through a VM.

Only real devices allow to test these aspects properly.