Re:A compact bitset implementation used in Ocarina of Time s...
by lpribis on Tuesday July 08, 2025 @01:44PM
(#44502299)
Haha, good to take the classic HN condescension on the chin ;)
Re:A compact bitset implementation used in Ocarina of Time s...
by TimorousBestie on Tuesday July 08, 2025 @03:31PM
(#44503227)
For what itβs worth, I found it interesting. I like your verve.
Re:A compact bitset implementation used in Ocarina of Time s...
by orlp on Tuesday July 08, 2025 @04:24PM
(#44503757)
My comment was worded a bit too harshly, sorry about that, I certainly wouldn't have worded that way in a personal message.
As I mentioned the hexadecimal printing coincidence is a neat fact, I was just excited when clicking the link to find a novel bitset idea. In my disappointment to find the standard bitset (albeit with 16-bit limbs) I reacted a bit too harshly. And as per https://xkcd.com/1053/, just because something isn't new to me doesn't mean it's not new to anyone.
https://github.com/jb55/oot_bitset#:~:text=Hacker%20news%20f...