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Re:EverQuest by bluelightning2k on Saturday July 05, 2025 @12:22PM (#44473753)
I can top this. The Erudite zone was literally built around a massive chasm. Early on in the game I unlocked "levitate" - and naturally levitated down into the big chasm.

A little way down a loading screen hits for a zone called "The Hole"; a high level raid zone. My levitate was removed by the loading screen, and retrieving my body would require a team of high level players - thus lose (meaning ALL my gear and inventory was permanently lost, and a heavy XP penalty).

I don't think experiences like these are as positive as your nostalgia has led you to believe.

Re:EverQuest by Aeglaecia on Saturday July 05, 2025 @02:29PM (#44474579)
the magic of old computer games stems from a combination of a sense of the unknown, inconsistent difficulty curves, and freedom ... these did come at the price of a buggier experience compared to modern guardrailed polished titles ...