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Re:Show HN: I AI-coded a tower defense game and documented t... by stavros on Friday July 04, 2025 @11:37AM (#44465454)
I wrote a whole PRD for this very simple idea, but still the bug persisted, even though I started from scratch four times. Granted, some had different bugs.
Re:Show HN: I AI-coded a tower defense game and documented t... by gametorch on Friday July 04, 2025 @11:55AM (#44465607)
I guess sometimes I have to do some minor debugging myself. But I really haven't encountered what you're experiencing.

Early on, I realized that you have to start a new "chat" after so many messages or the LLM will become incoherent. I've found that gpt-4.1 has a much lower threshold for this than o3. Maybe that's affecting your workflow and you're not realizing it?

Re:Show HN: I AI-coded a tower defense game and documented t... by stavros on Friday July 04, 2025 @11:57AM (#44465626)
No, that's why I started again, because it's a fairly simple problem and I was worried that the context would get saturated. A sibling commenter said that browser rendering bugs on mobile are just too hard, which seems to be the case here.
Re:Show HN: I AI-coded a tower defense game and documented t... by cootsnuck on Friday July 04, 2025 @01:36PM (#44466408)
Have you tried with both Claude opus 4 and Gemini 2.5 pro?
Re:Show HN: I AI-coded a tower defense game and documented t... by stavros on Friday July 04, 2025 @01:39PM (#44466421)
Opus 4, Sonnet 4, o3, o4-mini-high.