Re:Show HN: CSS generator for a high-def glass effect
by account42 on Friday July 04, 2025 @05:07AM
(#44462694)
I don't think either version is really more correct than the other. The default approximates an object that is directly behind the frosted glass while the tweaked version simulates an object that is much further away.
For me the tweaked version is much more distracting and looks more wrong due to conflicting depth signals.
For me the tweaked version is much more distracting and looks more wrong due to conflicting depth signals.