Nanite is actively hurting performance
Nanite has a performance overhead for simple scenes but will render large, complex scenes with high-quality models much more efficiently, providing a faster and more stable framerate.
It’s also completely optional in Unreal 5. You use it if it’s better. Many published UE5 games don’t use it.
Re:
by CoolGuySteve on Thursday July 03, 2025 @11:37AM
(#44456152)
Well yeah, features that push the graphics card typically incur performance hits.
Cyberpunk is a good example of a game that straddled the in between, many of it's performance problems on the PS4 were due to constrained serialization speed.
Nanite and games like FF16 and Death Stranding 2 do a good job of drawing complex geometry and textures that wouldn't be possible on the previous generation