News for hackers. Stuff that matters.
Re: by CoolGuySteve on Wednesday July 02, 2025 @04:32PM (#44448507)
The current generation has a massive leap in storage speed but games need to be architected to stream that much data into RAM.

Cyberpunk is a good example of a game that straddled the in between, many of it's performance problems on the PS4 were due to constrained serialization speed.

Nanite and games like FF16 and Death Stranding 2 do a good job of drawing complex geometry and textures that wouldn't be possible on the previous generation

Re: by Vilian on Wednesday July 02, 2025 @08:58PM (#44450521)
Nanite is actively hurting performance
Re: by teamonkey on Thursday July 03, 2025 @04:05AM (#44452744)
Nanite has a performance overhead for simple scenes but will render large, complex scenes with high-quality models much more efficiently, providing a faster and more stable framerate.

It’s also completely optional in Unreal 5. You use it if it’s better. Many published UE5 games don’t use it.

Re: by CoolGuySteve on Thursday July 03, 2025 @11:37AM (#44456152)
Well yeah, features that push the graphics card typically incur performance hits.