Re:Stop Killing Games
by OkayPhysicist on Wednesday July 02, 2025 @03:04PM
(#44447574)
Why would it be unfeasible? Plenty of MMOs have had private servers.
Re:Stop Killing Games
by dpoloncsak on Wednesday July 02, 2025 @04:39PM
(#44448570)
Mate, WoW Private servers were so profitable that Blizzard decided to ship their own. What makes it unfeasable to self-host?
The issue is really more with lazy implementations where a server check is required to play something that's fully single player as you say, which has become standard for major publishers now and is far too common for indie games too. It's not too much to ask to do the bare minimum and keep that single instance auth server online or just remove the requirement entirely by commenting out a few lines.