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Re: by vrighter on Wednesday July 02, 2025 @01:56PM (#44446806)
twice as fast, but asked to render 4x the pixels. Do the math
Re: by SlowTao on Wednesday July 02, 2025 @05:30PM (#44449067)
Well you see... I got nothing.

The path nowadays is to use all kinds of upscaling and temporal detail junk that is actively recreating late 90s LCD blur. Cool. :(