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Re:A device with a touchscreen and few buttons was obvious by TylerE on Monday August 27, 2012 @09:47AM (#4438746)
> Today, we know how that story played out. We have PS3 Move and Xbox Kinect

Neither of which has really taken off for gaming. The Wii wasn't really a success either. Sure, they sold a lot of consoles, but the console is sold at - at best - break even (and only there after 3-4 years on the market). All the money is in the game licensing (Paid per copy from the developer to the console maker). Wii owners just don't buy that many games - I remember a study that pegged it at ~half what a typical Xbox owner bought.

Re:A device with a touchscreen and few buttons was obvious by talmand on Monday August 27, 2012 @10:33AM (#4438967)
If you do not consider the Wii a success then I wonder what it takes to reach that level for you. Everything I've read was that Nintendo made money on each Wii sold since day one. According to Wikipedia the Wii has outsold both the Xbox 360 and the PS3 by a significant margin. I would also say that most likely Nintendo has never made that much money from third-party games (I'm sure there are exceptions), for them the money is in their first-party games on their hardware. Regardless of your personal feelings towards the console itself, saying it isn't a success seems just wrong.
Re:A device with a touchscreen and few buttons was obvious by tomkin on Monday August 27, 2012 @10:05AM (#4438823)
> Neither of which has really taken off for gaming.

I don't know about that. Last I checked, Kinect was doing well. In fact Kinect Adventures is #1 [1]

> The Wii wasn't really a success either.

Nintendo, until most recently, was the only console manufacturer to actually profit.

[1] http://www.vgchartz.com/platform/7/xbox-360/

Re:A device with a touchscreen and few buttons was obvious by TylerE on Monday August 27, 2012 @10:56AM (#4439068)
Nintendo lost almost a billion dollars last year.

Kinect Adventures was a pack-in game, so that doesn't really count.

So far, there have been only 7 Kinect-required titles in 2012, and except for 1, all are either movie tie-ins or rhythm games.

The one exception is Steel Battalion, which managed a whopping 90,000 sales, and a 35/100 Metacritic score.

In fact, only 2 Kinect titles have even managed to break an 80 on Metacritic, both music games.

Re:A device with a touchscreen and few buttons was obvious by tomkin on Monday August 27, 2012 @04:07PM (#4440584)
> Nintendo lost almost a billion dollars last year.

Its first loss since inception in 1889. Not bad for a company that didn't have any successful consoles.

> Kinect Adventures was a pack-in game, so that doesn't really count.

It does count. For 2 reasons: 1) you got Kinect Adventures because you bought Kinect - which is more money than any single game, and 2) if you decided to buy the Xbox with Kinect, you paid more – and seemed to be okay with it. Not exactly a complete failure.

> In fact, only 2 Kinect titles have even managed to break an 80 on Metacritic, both music games.

You're getting outside of the original point – Kinect is a great, inexpensive technology that is being used in all kinds of applications (i.e. interactive displays, teaching, robotics, etc.).

Re:A device with a touchscreen and few buttons was obvious by TylerE on Monday August 27, 2012 @06:20PM (#4441214)
None of which disprove my main point that motion control _for gaming_ is DOA. Just like 3D.