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Re:Microsoft Dependency Has Risks by h4ck_th3_pl4n3t on Thursday June 26, 2025 @02:55AM (#44384884)
> OpenGL

OpenGL is legacy tech, just as DirectX

Vulkan is the new shader thing, and has been for at least a decade by now.

Re:Microsoft Dependency Has Risks by thefz on Thursday June 26, 2025 @03:00AM (#44384912)
> has been

I was talking about the past.

Re:Microsoft Dependency Has Risks by z3phyr on Thursday June 26, 2025 @04:54AM (#44385505)
DirectX12 is still much better to use than Vulkan.

Natively supports Xbox and PC. Can run on Linux with Proton. The Playstation API functionally resembles DX12.

Vulkan is extension management hell (but has gotten much better, I concede)

Re:Microsoft Dependency Has Risks by queenkjuul on Friday June 27, 2025 @12:12AM (#44393644)
Forgive me for being an idiot but i was under the impression dx12 was closer to vulkan architecturally which makes it easier to port to Linux display drivers (and thus why it has)