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Re:Twin – A Textmode WINdow Environment by panzi on Monday June 16, 2025 @09:17AM (#44289237)
Do symbols for legacy computing work with it? Especially the 1/8ths vertical/horizontal blocks?
Re:Twin – A Textmode WINdow Environment by cosmos0072 on Monday June 16, 2025 @10:32AM (#44289927)
If you mean the Unicode glyphs listed at https://en.m.wikipedia.org/wiki/Block_Elements they are supported - you just need a display driver that can render them. For example, `twin --hw=xft` (it's the default) or `twin --hw=X11`, both with a font that contains them
Re:Twin – A Textmode WINdow Environment by JdeBP on Monday June 16, 2025 @10:42AM (#44290039)
Xe means the Unicode block that is actually named "Symbols For Legacy Computing". It's not in the BMP. Some bloke named Bruce was doing TUI windows with scrollbars and sizer/menu boxes some years before TurboVision and code page 437. (-:
Re:Twin – A Textmode WINdow Environment by JdeBP on Monday June 16, 2025 @02:54PM (#44292374)
Reading the flags one: Unscii has font coverage, if you want to try that out on the emulators whose fonts were problems.

* https://news.ycombinator.com/item?id=43812026

Re:Twin – A Textmode WINdow Environment by JdeBP on Monday June 16, 2025 @10:36AM (#44289967)
Given that it's drawing TUI windows, the MouseText characters for doing that very thing on the Apple IIe would seem even more pertinent.

* https://tty0.social/@JdeBP/114409020672330885