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Re:Show HN: Spark, An advanced 3D Gaussian Splatting rendere... by pixelsynth on Thursday June 12, 2025 @05:27PM (#44263383)
Yeah you're right, using float16 gets us 0x7C00 buckets of resolution only. We could explicitly turn it into a log encoding and spread it over 2^16 buckets and get 2x the range there! Other renderers do this dynamic per-frame range adjustment, we could do that too.

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