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Re:Apple introduces a universal design across platforms by citrin_ru on Wednesday June 11, 2025 @07:15AM (#44246358)
Thanks for this insight. It's very counter intuitive. Normally transparency is additional work for a GPU.

I had "Reduce Transparency" check-box in settings turned on because I distaste semit-transparent interfaces. Was not noticing performance problems except one application - Ogranics Maps which were unusably slow after switching to another app and returning to maps so I had to restart it freqently (swipe up). I was thinking that the problem is with Ogranics Maps code.

After seeing this comment re-enabled transparency (iOS default) and Ogranics Maps working fast even if I switch between Organic Maps and other apps!

Re:Apple introduces a universal design across platforms by illiac786 on Wednesday June 11, 2025 @07:44AM (#44246572)
It potentially only applies to older iPhones, I have an iPhone 12, what’s yours?

Also reported here for example:

https://www.reddit.com/r/iphone/comments/1d2ncvu/if_your_old...

Re:Apple introduces a universal design across platforms by citrin_ru on Wednesday June 11, 2025 @08:26AM (#44246877)
I use iPhone SE 3rd gen, accordig to wikipedia it's on A15 Bionic SoC, newer than in iPhone 12 (A14 Bionic) but still far from the latest.