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Re:Apple introduces a universal design across platforms by bobbylarrybobby on Tuesday June 10, 2025 @12:18AM (#44232455)
I would imagine that for a known geometry of glass, you can do the ray tracing once, see where each photon ends up, and then bake that transformation into the UI. If you do this for each edge and curve your UI will produce, you can stitch them together piecewise to form UI elements of different shapes without computing everything again from scratch.
Re:Apple introduces a universal design across platforms by LtdJorge on Tuesday June 10, 2025 @06:41AM (#44235084)
The sampling will still affect performance.