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Re:Apple introduces a universal design across platforms by chrisweekly on Monday June 09, 2025 @05:55PM (#44229968)
"ceteris paribus" - "all else equal"
Re:Apple introduces a universal design across platforms by landl0rd on Monday June 09, 2025 @07:36PM (#44230847)
Right. My point is the response to this is "well if we optimize it more we'll improve performance", but oftentimes if you optimized the existing code you would also improve performance. Your end state is still worse.
Re:Apple introduces a universal design across platforms by gmueckl on Monday June 09, 2025 @08:09PM (#44231078)
Is it really worse if the GPU spends maybe 0.5ms more per frame on these effects? I'd be surprised if a good implementation adds much more to the per frame rendering time.
Re:Apple introduces a universal design across platforms by landl0rd on Monday June 09, 2025 @09:21PM (#44231515)
The consideration for mobile devices (laptops, tablets, and phones make up the bulk of apple's hardware sales) is more power consumption.
Re:Apple introduces a universal design across platforms by gmueckl on Monday June 09, 2025 @09:40PM (#44231616)
But even then it doesn't matter in practice. I dare you to measure the battery life impact of this change.
Re:Apple introduces a universal design across platforms by butlike on Tuesday June 10, 2025 @01:02PM (#44239030)
Thanks. Wasn't familiar with that latin