If you really want to understand the genius of Forth and its creator, I suggest reading everything that Chuck Moore put down in writing starting with "Programming a problem-oriented language".
A lot of us today, being bogged down in the sort of tedium-inducing programming that pays the bills, tend to forget that programming languages are (or should be!) primarily about expressing ideas. Forth is still one of the best languages to do that in.
I'd even suggest learning a little Forth to people even if it didn't have its interactive nature (which again I don't actually find useful in my own limited embedded work, there's really no "explore" phase as the problems are all straightforward -- contrary to software I write in CL or even Java). I had a friend in college who for a project made his own language and got it working on an embedded system (I think via compiling to C, but I don't recall exactly), but it was just a boring Algol-like somewhat inspired by Ruby. That pattern has shown up again and again around the world though. Forth is one of the handful of languages that shows what expressive options there are that aren't just transparently Algol-like.
In C this might look like (again in reverse order):
That is, if you program the C in a similar procedural style that closely follows the physical function of the device. It's maybe more common to express similar C code in a state machine style, in which case it'd look a lot different.Is the Forth version actually worth it? To me the C is "good enough", and more explicit or at least clearer as I'm familiar with C. Where Forth could win me over is in its ease of having a truly interactive environment to iteratively develop the software via a REPL, much like Lisp. (But then I'd rather just use Lisp.) My embedded systems hobby work for the last 10+ years has all been really simple, though, so interactivity isn't a big enough advantage to just using C. (When working with hardware, it's somewhat exciting to stick a pin in a breadboard and move it between power and ground to toggle a motor. It'd be even more exciting to do this interactively via REPL commands poking at memory.)