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Re:RenderFormer: Neural Rendering of Triangle Meshes with Gl... by qayxc on Monday June 02, 2025 @04:08AM (#44156633)
Sure, but algorithmic complexity beats linear factors, so unless they somehow manage to get from O(N²) to O(log N) for triangle count, this technique cannot ever even come close to established traditional approaches; no matter the linear improvement.

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