Re:RenderFormer: Neural Rendering of Triangle Meshes with Gl...
by ttoinou on Sunday June 01, 2025 @05:07PM
(#44153758)
But rendering engines have been optimized for years and this is a research paper. Probably this technique will also be optimized for years and provide a 10x speedup again
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Re:RenderFormer: Neural Rendering of Triangle Meshes with Gl...
by qayxc on Monday June 02, 2025 @04:08AM
(#44156633)
Sure, but algorithmic complexity beats linear factors, so unless they somehow manage to get from O(N²) to O(log N) for triangle count, this technique cannot ever even come close to established traditional approaches; no matter the linear improvement.