Re:Show HN: A new programming language inspired by Go, no LLVM
by mountainriver on Sunday June 01, 2025 @09:21AM
(#44150680)
Those design decisions by Go are what caused the need to trampoline to C right? How does nature fix that? Does it work well with GPUs?
Re:Show HN: A new programming language inspired by Go, no LLVM
by hualaka on Sunday June 01, 2025 @01:26PM
(#44152430)
Calling C code can solve most performance and ecosystem issues. Nature natively implements the system ABI for various operating systems and CPU architectures, enabling C code libraries to be called at extremely low cost. In Go, a separate thread + hook is required to call C functions.
I have not yet considered GPU-related features.
v has the same syntax as golang and is derived from it. But otherwise, v is moving closer to rust, with immutability, bounds checking, and so on.
Here's a discussion of vlang's implementation of coroutine https://github.com/vlang/v/discussions/11582 Until recently, vlang has not supported coroutines very well
The syntax of nature is different from golang. But everything else is the same as golang, including goroutine, GC, channel, cross-compilation and deployment, and even free programming ideas, less is more, and so on.
I think these features are the best thing about golang, even in front of all programming languages. That's why I'm trying to see if I can create a better golang.
In the early stages of availability, I would not advise others to switch to nature, as this would be irresponsible. When nature is sufficiently advanced, the situation will be different.