Re:Making Video Games (Without an Engine) in 2025
by monkeyelite on Thursday May 22, 2025 @08:52PM
(#44068728)
I’m saying the real cost is the content.
It’s not hard to implement any of these features, you just don’t have time to do them all.
I agree an engine can be a good prototyping tool.
This is the entire point of using an engine. You can spend time on the content instead of coding features that aren't unique. Suddenly many types of content are far less costly.