News for hackers. Stuff that matters.
Re:Making Video Games (Without an Engine) in 2025 by Narishma on Tuesday May 20, 2025 @04:41PM (#44045698)
> So instead of focusing on release by that time, you will now focus on reinplementing that needed functionality that just stopped working.

That makes no sense. A library being abandoned doesn't mean it suddenly stops working.

Re:Making Video Games (Without an Engine) in 2025 by Balooga on Tuesday May 20, 2025 @05:28PM (#44046096)
The library would continue to work but may no longer be usable if other dependencies require a later version of "n" that the abandoned library is incompatible with. Ruby or Python runtimes are the classic example.
Re:Making Video Games (Without an Engine) in 2025 by johnnyanmac on Tuesday May 20, 2025 @05:28PM (#44046097)
Support for any studio larger than a few people is the most important part of 3rd party tools. If (and inevitably, when) a tool has a bug or can't do something you need, there's reassurance being able to tell someone else to fix the problem.

Using abandoned tools either means you're very sure all use cases are covered, or that your own engineers are willing to hack around should it not be sufficient. And I think anyone who works with legacy code knows that navigating already written codebases without guidance can take just as long as whipping up a custom implementation.

Re:Making Video Games (Without an Engine) in 2025 by lukan on Tuesday May 20, 2025 @06:23PM (#44046538)
I wish that would be the case, but on the web stack, it happened more than once to me.

The web evolves. Lots of features get deprecated all the time and sometimes removed or change behavior in a significant way.