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Re:Making Video Games (Without an Engine) in 2025 by whstl on Tuesday May 20, 2025 @01:27PM (#44043870)
That’s a great idea.

I have limited experience scripting Blender, but there is a BPY API to add custom panels, so adding metadata to “entities” and simplifying the export workflow is probably feasible to the point it will be very close to an editor.

Re:Making Video Games (Without an Engine) in 2025 by dismalaf on Tuesday May 20, 2025 @01:40PM (#44043982)
Even without scripting Blender, GLTF is a "scene" format. GLTF files hold information about models, textures, lights, etc... So you can create your scene then import straight into your game with GLTF (open source, super common).

And of course since Blender is used for movies, it does scenes well already.