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Re:Making Video Games (Without an Engine) in 2025 by whstl on Tuesday May 20, 2025 @01:20PM (#44043811)
This is so cool and clever!

Scott Bilas also documents doing something similar for Gabriel Knight 3, one of the “grandfathers” of data-driven engines and bit of an influence on ECS.

Instead of excel however it was comma-separated text files that shipped with the game. During development could edit the files locally and reload the data without recompiling.

Since we’re in a web heavy forum: An sql database and a web editor would also allow for a distributed workflow.

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