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Re:Making Video Games (Without an Engine) in 2025 by munificent on Tuesday May 20, 2025 @01:01PM (#44043667)
> But, we didn't have the budget for an editor. Instead we set up the asset pipeline to hot-reload everything. Meshes, scenes, materials and animations from Maya.

I was the tools lead for "Superman Returns: The Videogame" (the PS2/X630 Superman game, no the N64 one). We did the same thing. All of Metropolis was essentially "modeled" in Maya with plug-ins handling importing and exporting between that and the in-game format.

It was an open world streaming game and it would have killed an artist's machine to try to load the entire city into Maya, so the plug-in would let an artist pick which chunks of the city to load, load them in, let them make changes, and save the results back out.

It worked out fairly well.

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