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Re:Making Video Games (Without an Engine) in 2025 by wsc981 on Tuesday May 20, 2025 @10:58AM (#44042374)
There's the Local Lua Debugger [0]. I don't know how it compares to decoda, but I experimented a bit with this debugger last weekend and it seems nice enough - well integrated into VS Code.

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[0]: https://github.com/tomblind/local-lua-debugger-vscode

Re:Making Video Games (Without an Engine) in 2025 by corysama on Tuesday May 20, 2025 @02:15PM (#44044320)
The magic of Decoda is that you can download the debugger and immediately start debugging your existing program with no modifications. No libraries. No sockets. No changes at all.

Decoda uses your PDB to locate the Lua C library within your .exe and the Win32 API CreateRemoteThread to inject the code into your process to hook the Lua API.