Re:Making Video Games (Without an Engine) in 2025
by raincole on Tuesday May 20, 2025 @11:07AM
(#44042484)
You see? This is why people hate ai bros. They never stop at leaving their own comments promoting AI. They have to hijack the top comment (which is unrelated to AI) and force their self-injection there.
Re:Making Video Games (Without an Engine) in 2025
by nico on Tuesday May 20, 2025 @11:15AM
(#44042565)
Such a hostile comment. Just trying to open up the conversation. No need for snark or aggressive name calling
The article is about creating video games without an engine, and the top comment is about what is hard about making video games
My comment is about how all of that is changing right now and how the public is reacting to it
Re:Making Video Games (Without an Engine) in 2025
by iFire on Tuesday May 20, 2025 @12:08PM
(#44043184)
Even if you vibe code a game engine your best llm will need to do the work of world class technical team of like 12 people, you’ll need to get 10-20 teams to be able to find that dataset. Each run costing a few million usd.
Re:Making Video Games (Without an Engine) in 2025
by nico on Tuesday May 20, 2025 @12:42PM
(#44043501)
Not sure what that use case is. Why would you need all of that? As an individual, if you are just trying to build a basic game with your kids you don't need to build a whole engine nor a world class technical team or a huge dataset
You can either use chatgpt or something more basic like openjam.ai or something specialized like rosebud.ai
Maybe the people at rosebud.ai have been doing what you are suggesting to build their platform
Re:Making Video Games (Without an Engine) in 2025
by iFire on Tuesday May 20, 2025 @05:35PM
(#44046158)
Not everyone wants the biggest technology companies to own the process.
Re:Making Video Games (Without an Engine) in 2025
by yua_mikami on Tuesday May 20, 2025 @12:03PM
(#44043128)
Nah he's right, people are fed up of hearing about AI all the time, it's off topic here.
Re:Making Video Games (Without an Engine) in 2025
by johnnyanmac on Tuesday May 20, 2025 @06:32PM
(#44046598)
Until AI can actually generate proper topology for meshes, I'm negatively worried about any Vibe coders flooding the market anymore than the market already is. The code is the least valuable part of a game in the eyes of a consumer.
And topology isn't even the hard part of asset production. Animating is the next big hurdle after that.
Already the biggest market is small games on tablets/phones
Now making those games is becoming exponentially faster and easier
Roblox, allowing people to quickly create their own games, was already a huge hit. Now that experience is getting supercharged with AI