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Re:Making Video Games (Without an Engine) in 2025 by whstl on Tuesday May 20, 2025 @09:43AM (#44041584)
> The problem is that the type of assets you need to design varies tremendously depending on the type of game you’re making

Unity, Godot, Unreal, Defold and others kind of get away with it, by having editors that work for most game types.

But also: a tool doesn't have to cover all bases, especially a free/FOSS one.

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