Re:Making Video Games (Without an Engine) in 2025
by Keyframe on Tuesday May 20, 2025 @07:16AM
(#44040200)
Not saying it's a lot less work, it's still a ton of work, but you could always build your tooling around a DCC application by either extending it with scripts or modifying or attaching parts to it like Blender, Maya, etc. Maybe even flat out game engine editors like Godot, Unity, Unreal to build stuff and export out to be used by your own engine.
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