Re:Making Video Games (Without an Engine) in 2025
by brulard on Tuesday May 20, 2025 @05:47AM
(#44039683)
I think you are missing the point. The larger the scale is, the more things may be optimized and the more you need to be careful to focus on the important "3%". That said, it doesn't hurt to analyse in advance which parts might be critical and steer the architecture based on those observations.
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