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Re:Making Video Games (Without an Engine) in 2025 by meheleventyone on Tuesday May 20, 2025 @04:53AM (#44039323)
The full quote is:

> Programmers waste enormous amounts of time thinking about, or worrying about, the speed of noncritical parts of their programs, and these attempts at efficiency actually have a strong negative impact when debugging and maintenance are considered. We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we should not pass up our opportunities in that critical 3%.

Sometimes the best way to tackle that 3% is upfront when you're deciding on your system architecture.

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