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Re:Making Video Games (Without an Engine) in 2025 by flohofwoe on Tuesday May 20, 2025 @04:42AM (#44039250)
I keep saying that the engine is just that little runtime attachment dangling off the end of the asset pipeline ;)

(and the same is becoming more and more true for shader compilers vs 3D APIs - all the interesting stuff is happening in the shader compiler, while the 3D API is just there to kick off shaders and feed them with input data)

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