Re:Layers All the Way Down: The Untold Story of Shader Compi...
by viraptor on Monday May 19, 2025 @08:11AM
(#44028979)
Why would remote desktop make a difference for the API? I thought MS killed RemoteFX without any replacement? As in, everyone including DirectX is in the same bad state...
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Re:Layers All the Way Down: The Untold Story of Shader Compi...
by pjmlp on Monday May 19, 2025 @09:44AM
(#44029835)
DirectX works just fine in RDP.
How do you think those Azure VMs for game developers work?
https://learn.microsoft.com/en-us/azure/virtual-desktop/grap...
Re:Layers All the Way Down: The Untold Story of Shader Compi...
by viraptor on Monday May 19, 2025 @10:32AM
(#44030308)
Sure it works. But the message before suggested that OpenGL and Vulkan don't for some reason. As far as I know they all work though and have worked for years now.
Re:Layers All the Way Down: The Untold Story of Shader Compi...
by pjmlp on Monday May 19, 2025 @12:38PM
(#44031620)
Probably because the drivers have to support it as well, I guess.
https://www.khronos.org/news/permalink/nvidia-provides-openg...
Also on desktop side, Windows on ARM, and UWP don't have that great support for anything beyond DirectX.
There is a compatibility pack and another one Angle based, but they haven't been updated in a while.