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Re:Monitoring my Minecraft server with OpenTelemetry and Pro... by mmanciop on Monday May 12, 2025 @03:34AM (#43960489)
I actually had to splurge got 2 VCPUs on Digital Ocean to avoid "skipping ticks" and it does sound pretty nuts to me. We play max 3 players. I would expect the server with such a load to be able to run on a slightly tuned up toaster.
Re:Monitoring my Minecraft server with OpenTelemetry and Pro... by skrtskrt on Monday May 12, 2025 @04:27AM (#43960778)
to be fair with the power on most people's laptops and phones now I think we tend to lose track of just how little "1 CPU" is if you're not just running like, a small web app.
Re:Monitoring my Minecraft server with OpenTelemetry and Pro... by strogonoff on Monday May 12, 2025 @05:20AM (#43961092)
It is not cheap for the cloud. Had to use some beefy variety of EC2 medium instance for 4 players or so, with a simple dash for starting it up and terminating, I think using spot instance pricing. Otherwise it cost a pretty penny. At that point I did not use any performance mods, though.