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Re:WebGL Water by corysama on Saturday May 10, 2025 @10:19AM (#43945847)
Everyone forgets what machines are capable of if you actually optimize. This game did everything shown here in real time on phones 14 years ago https://youtu.be/JDvPIhCd8N4
Re:WebGL Water by TXCSwe on Sunday May 11, 2025 @05:53AM (#43952653)
Have you heard of KKrieger? So yeah, if you optimize enough, machines can do quite cool stuff!
Re:WebGL Water by atiedebee on Sunday May 11, 2025 @04:45PM (#43957001)
I think KKrieger required pretty beefy specs for the time. It's a different kind of optimization they were aiming for (code size Vs execution speed)

Although a friend of mine ran it on an integrated intel GPU recently and it performed great.