Re:Hey Makr.io, don't let the haters get you down.
by duked on Thursday August 16, 2012 @04:55PM
(#4393617)
ok fair enough but that still doesn't explain why Makr is different than the 4chan moot canvas ....
How about you try with Makr as example with details instead of WoW
Re:Hey Makr.io, don't let the haters get you down.
by jiggity on Thursday August 16, 2012 @05:15PM
(#4393691)
Ahh, good point! Take a look at: https://makr.io/latest
This was the original page I was taken to when I was first introduced to makr.
I guess what drew me was that everybody on that page was in a synchronous experience. You make a composition, everybody will be instantly exposed to it. It's like everyone takes a turn being at the top of HN with the fluidity of Twitter.
Re:Hey Makr.io, don't let the haters get you down.
by nollidge on Thursday August 16, 2012 @05:29PM
(#4393758)
Yeah, I dunno, I'm not getting it. It's a synchronous experience, but none of the pictures I've seen so far are funny. Not one iota of this whole discussion matters if it's not entertaining.
When World of Warcraft first came out, there was so much outcry because it was simply "Everquest dumbed down". Players had taken the component that looked familiar in WoW - the grind - and compared it unfavorably simply because that was the only available metric. In reality, the focus of the design was placed elsewhere entirely and the game itself caused a paradigm shift for grinding to be regarded as negative.
For us as intelligent thinkers to willfully ignore this fundamental problem of introducing something new with familiar components and dive down into a circle of hate would constitute being a hater.