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Re:Monitoring my Minecraft server with OpenTelemetry and Pro... by Calliope1 on Thursday May 08, 2025 @10:51AM (#43926608)
This is a solid real-world walkthrough of using OpenTelemetry beyond the usual web/app stack. Instrumenting a Minecraft server may sound niche, but it’s actually a great example of how observability tools can be extended to domain-specific systems that weren’t designed with telemetry in mind.

What I found especially useful was the seamless integration of the Java agent for JVM metrics and Prometheus exporters for game-specific insights. It shows how OpenTelemetry isn’t just about “enterprise-grade” services — it can be lightweight and flexible enough for modding or personal projects too.

Also worth noting: using Dash0 as the backend provides a good alternative to the usual Grafana/Loki stack. Curious if others have explored this combo in non-gaming contexts?

Overall, this piece reinforces the idea that observability is no longer optional, even for hobbyist servers. Would love to see more OSS projects pre-instrumented for OpenTelemetry out of the box.

Re:Monitoring my Minecraft server with OpenTelemetry and Pro... by Yasuraka on Sunday May 11, 2025 @07:57PM (#43958309)
Why are you doing this?
Re:Monitoring my Minecraft server with OpenTelemetry and Pro... by mmanciop on Monday May 12, 2025 @03:16AM (#43960390)
Because I enjoy observability and monitoring a LOT, and because my kids nag me to hell and back when our home IT infrastructure is having a bad day.
Re:Monitoring my Minecraft server with OpenTelemetry and Pro... by Yasuraka on Monday May 12, 2025 @04:23AM (#43960752)
I was asking some LLM spammer
Re:Monitoring my Minecraft server with OpenTelemetry and Pro... by acedTrex on Sunday May 11, 2025 @08:04PM (#43958355)
Hi gippity